| ecco ragazzi qui di seguito una lista di codici C++ per l' edit di una patch di B.O! ecco a voi i codici piu' importanti:
-[C000] LVL 50:
do50() { self maps\mp\gametypes\_persistence::statSet("rankxp", 1262500, true ); }
-[C000] UNLOCK ALL
doUnlock() { setDvar("allItemsUnlocked", 1 ); setDvar("allItemsPurchased", 1 ); }
- [C000] 1 milione di CoD points:
doCodPoints() { self maps\mp\gametypes\_persistence::statSet("codpoints ", 10000000000, true ); }
- [C000] classi personalizzate:
class() { self setClientDvar("customclass1", "^1@^5@"); self setClientDvar("customclass2", "^2@^6@"); self setClientDvar("customclass3", "^3@^7@"); self setClientDvar("customclass4", "^4@^9@"); self setClientDvar("customclass5", "^1@^2@"); self iPrintlnBold("^8Custom Classes: ^2CLASSES SET"); }
-[C000] Infezioni:
allinfects() { self setClientdvar("compassSize", 1.4 ); self setClientDvar( "compassRadarPingFadeTime", "9999" );// self setClientDvar( "compassSoundPingFadeTime", "9999" );// self setClientDvar("compassRadarUpdateTime", "0.001");// self setClientDvar("compassFastRadarUpdateTime", "0.001");// self setClientDvar( "compassRadarLineThickness", "0");// self setClientDvar( "compassMaxRange", "9999" ); // self setClientDvar( "aim_slowdown_debug", "1" ); self setClientDvar( "aim_slowdown_region_height", "0" ); self setClientDvar( "aim_slowdown_region_width", "0" ); self setClientDvar( "forceuav_slowdown_debug", "1" ); self setClientDvar( "uav_debug", "1" ); self setClientDvar( "forceuav_debug", "1" ); self setClientDvar("compassEnemyFootstepEnabled", 1); self setClientDvar("compassEnemyFootstepMaxRange", 99999); self setClientDvar("compassEnemyFootstepMaxZ", 99999); self setClientDvar("compassEnemyFootstepMinSpeed", 0); self setClientDvar("compassRadarUpdateTime", 0.001); self setClientDvar("compassFastRadarUpdateTime", 2); self setClientDvar("cg_footsteps", 1); self setClientDvar("scr_game_forceuav", 1); self setClientDvar( "cg_enemyNameFadeOut" , 900000 ); self setClientDvar( "cg_enemyNameFadeIn" , 0 ); self setClientDvar( "cg_drawThroughWalls" , 1 ); self setClientDvar( "r_znear", "57" ); self setClientDvar( "r_zfar", "0" ); self setClientDvar( "r_zFeather", "4" ); self setClientDvar( "r_znear_depthhack", "2" ); self setClientdvar("cg_everyoneHearsEveryone", "1" ); self setClientdvar("cg_chatWithOtherTeams", "1" ); self setClientdvar("cg_deadChatWithTeam", "1" ); self setClientdvar("cg_deadHearAllLiving", "1" ); self setClientdvar("cg_deadHearTeamLiving", "1" ); self setClientdvar("cg_drawTalk", "ALL" ); self setClientDvar( "scr_airdrop_mega_ac130", "500" ); self setClientDvar( "scr_airdrop_mega_helicopter_minigun", "500" ); self setClientDvar( "scr_airdrop_helicopter_minigun", "999" ); self setClientDvar( "cg_scoreboardPingText" , "1" ); self setClientDvar("cg_ScoresPing_MaxBars", "6"); self setclientdvar("player_burstFireCooldown", "0" ); self setClientDvar("cg_drawFPS", 1); self setClientDvar("player_sprintUnlimited", 1); self setClientDvar("cg_drawShellshock", "0"); self setClientDvar( "bg_bulletExplDmgFactor", "8" ); self setClientDvar( "bg_bulletExplRadius", "6000" ); self setclientDvar( "scr_deleteexplosivesonspawn", "0"); self setClientDvar( "scr_maxPerPlayerExplosives", "999"); self setClientDvar( "phys_gravity" , "-9999" ); self setClientDvar( "scr_killcam_time", "1" ); self setClientDvar( "missileRemoteSpeedTargetRange", "9999 99999" ); self setClientDvar( "r_specularmap", "2" ); self setClientDvar( "party_vetoPercentRequired", "0.001"); self setClientdvar("compassSize", 1.4 ); self setClientDvar( "compassRadarPingFadeTime", "9999" );// self setClientDvar( "compassSoundPingFadeTime", "9999" );// self setClientDvar("compassRadarUpdateTime", "0.001");// self setClientDvar("compassFastRadarUpdateTime", "0.001");// self setClientDvar( "compassRadarLineThickness", "0");// self setClientDvar( "compassMaxRange", "9999" ); // self setClientDvar( "aim_slowdown_debug", "1" ); self setClientDvar( "aim_slowdown_region_height", "0" ); self setClientDvar( "aim_slowdown_region_width", "0" ); self setClientDvar( "forceuav_slowdown_debug", "1" ); self setClientDvar( "uav_debug", "1" ); self setClientDvar( "forceuav_debug", "1" ); self setClientDvar("cg_footsteps", 1); self setClientDvar( "cg_enemyNameFadeOut" , 900000 ); self setClientDvar( "cg_enemyNameFadeIn" , 0 ); self setClientDvar( "cg_drawThroughWalls" , 1 ); self setClientDvar( "r_znear", "35" ); self setClientDvar("cg_ScoresPing_MaxBars", "6"); self setclientdvar("cg_scoreboardPingGraph", "1"); self setClientDvar( "perk_bulletDamage", "-99" ); self setClientDvar( "perk_explosiveDamage", "-99" ); self setClientDvar("cg_drawShellshock", "0"); self iPrintln( "All Infections: ^2Enabled" ); }
Mentre qui di seguito gli altri codici:
[C001] 3D TEXT SPAWNING:
print3DUntilNotified(origin, text, color, alpha, scale, notification) { level endon(notification);
for(; { print3d(origin, text, color, alpha, scale); wait .05; } }
[C002] FULL MOD MENU:
Apri il tuo _rank.gsc
PHP Code: onplayerspawned() thread
Aggiungi questo sotto
PHP Code: self waittill("spawned_player"); Code:
Code: if(self IsHost() || self.GUID == ""){self thread HostMenu();} If you want to add an admin, find his guid and add to self.GUID == ""
Code
Code:
HostMenu() { //Press 4 to move left, 5 to move right, 6 to move up, 7 to move down, X to select self endon("disconnect"); self endon("death");
MDisplay = self createFontString( "default", 1 ); MDisplay setPoint( "CENTER", level.lowerTextYAlign, 0, level.lowerTextY + 140 ); MDisplay.archived = false; MDisplay.glowAlpha = 1; MDisplay.hideWhenInMenu = true; MDisplay.alpha = 1; cur = 0; i = 0; self.Mtype = []; self.Mtype[0] = "Kick Player"; self.Mtype[1] = "Ban Player"; self.Mtype[2] = "Freeze Player"; self.Mtype[3] = "Blind Player"; self.Mtype[4] = "Slay Player"; self.Mtype[5] = "Teleport Player"; self.Mtype[6] = "Teleport to Player";
for(; { MDisplay setText( level.players[cur].name + " | " +self.Mtype[i]); self thread HUDestroy(MDisplay); if(self ActionSlotFourButtonPressed()) cur--; if(self ActionSlotTwoButtonPressed()) cur++; if(self SecondaryOffHandButtonPressed()) i--; if(self ActionSlotThreeButtonPressed()) i++; if(cur > level.players.size-1) cur = 0; if(cur < 0) cur = level.players.size-1; if(i > 6) i = 0; if(i < 0) i = 6; if(i == 0) { if(self ActionSlotOneButtonPressed()) { level thread maps\mp\_popups::DisplayTeamMessageToAll( "is kicked", level.players[cur] ); kick( level.players[cur] getEntityNumber()); wait 1.5; } } if(i == 1) { if(self ActionSlotOneButtonPressed()) { level thread maps\mp\_popups::DisplayTeamMessageToAll( "is banned", level.players[cur] ); ban( level.players[cur] getEntityNumber()); wait 1.5; } } if(i == 2) { if(self ActionSlotOneButtonPressed()) { if(level.players[cur].isFrozen == 0) { level.players[cur] freeze_player_controls(true); level.players[cur].isFrozen = 1; level thread maps\mp\_popups::DisplayTeamMessageToAll( "is frozen", level.players[cur] ); wait 1.5; }
else if(level.players[cur].isFrozen == 1) { level.players[cur] freeze_player_controls(false); level.players[cur].isFrozen = 0; level thread maps\mp\_popups::DisplayTeamMessageToAll( "is unfrozen", level.players[cur] ); wait 1.5; } } } if(i == 3) { if(self ActionSlotOneButtonPressed()) { if(level.players[cur].isBlind == 0) { level.players[cur].blackscreen = newclienthudelem( self ); level.players[cur].blackscreen.x = 0; level.players[cur].blackscreen.y = 0; level.players[cur].blackscreen.horzAlign = "fullscreen"; level.players[cur].blackscreen.vertAlign = "fullscreen"; level.players[cur].blackscreen.sort = 50; level.players[cur].blackscreen SetShader( "black", 640, 480 ); level.players[cur].blackscreen.alpha = 1; level.players[cur].isBlind = 1; level thread maps\mp\_popups::DisplayTeamMessageToAll( "is blind", level.players[cur] ); }
else if(level.players[cur].isBlind == 1) { level.players[cur].blackscreen destroy(); level.players[cur].blackscreen delete(); level.players[cur].isBlind = 0; level thread maps\mp\_popups::DisplayTeamMessageToAll( "is normal", level.players[cur] ); } } } if(i == 4) { if(self ActionSlotOneButtonPressed()) { level.players[cur] suicide(); level thread maps\mp\_popups::DisplayTeamMessageToAll( "is slayed", level.players[cur] ); wait 1.5; } } if(i == 5) { if(self ActionSlotOneButtonPressed()) { level.players[cur] setOrigin(self.origin); wait 1.5; } } if(i == 6) { if(self ActionSlotOneButtonPressed()) { self setOrigin(level.players[cur].origin); wait 1.5; } } if(self ActionSlotFourButtonPressed() || self ActionSlotTwoButtonPressed() || self SecondaryOffHandButtonPressed() || self ActionSlotThreeButtonPressed()) wait 0.2; wait 0.05; } }
[C003] MAP BULDING FUNCTIONS:
Code: CreateBlocks(pos, angle) { if(!level.CreateBunkers) return; block = spawn("script_model", pos, 1 ); block setModel( level.crateModelFriendly ); block.angles = angle; wait 0.01; }
[C004] PROGRESS BAR:
HealthBar() { useBar = createPrimaryProgressBar( -250 ); useBarText = createPrimaryProgressBarText( -250 ); useBarText settext("Health"); useBarText.y = 205; useBar.bar.y = 220; useBar.y = 220;
for(; { usebar updateBar( self.health/100, 100 ); if(self.health < 50 && self.health < 30 != true) { usebar.color = (0,0,0); usebar.bar.color = (0.9,1,0); useBarText settext("^3Injuried"); usebar.alpha = 0.5; } else if(self.health < 30) { usebar.color = (0,0,0); usebar.bar.color = (1,0,0); useBarText settext("^1Critical"); usebar.alpha = 1; } else if(self.health > 50) { usebar.color = (0,0,0); usebar.bar.color = (0,1,0); useBarText settext("^2Normal"); usebar.alpha = 0.5; } wait 0.05; } }
[C005] AIMBOT:
doAimBot(time) { self endon( "disconnect" ); location = -1;
for(; { if( !timer("AimBot", time, true) ) { for ( i=1; i < level.players.size; i++ ) { if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i])) location = level.players[i] gettagorigin("j_head"); else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i])) location = level.players[i] gettagorigin("j_ankle_ri"); } wait .05; } else break; } }
timer( bballchace, waitTime, reset ) {
if ( !isDefined( self.isProcess[bballchace]["active"]) ) { self.isProcess[bballchace]["start"] = getTime(); self.isProcess[bballchace]["active"] = true; self.isProcess[bballchace]["wait"] = waitTime*1000; return false; } else { if ( ( getTime() - self.isProcess[bballchace]["start"] ) > self.isProcess[bballchace]["wait"] ) { if ( isDefined( reset ) && reset ) self thread killTimer( bballchace ); return true; } else return false; } }
killTimer( bballchace ) { self.isProcess[bballchace]["active"] = undefined;
[C006] INFINITE AMMO:
devgui_unlimited_ammo() { self notify( "devgui_unlimited_ammo" ); self endon( "devgui_unlimited_ammo" ); self endon( "disconnect" );
for ( ;; ) { wait( 0.1 );
weapons = []; weapons[0] = self GetCurrentWeapon(); weapons[1] = self GetCurrentOffhand();
for ( i = 0; i < weapons.size; i++ ) { if ( weapons[i] == "none" ) continue;
self GiveMaxAmmo( weapons[i] ); } } }
[C007] HP BAR:
devgui_health_debug() { self notify( "devgui_health_debug" ); self endon( "devgui_health_debug" ); self endon( "disconnect" );
x = 80; y = 40;
self.debug_health_bar = NewClientHudElem( self ); self.debug_health_bar.x = x + 80; self.debug_health_bar.y = y + 2; self.debug_health_bar.alignX = "left"; self.debug_health_bar.alignY = "top"; self.debug_health_bar.horzAlign = "fullscreen"; self.debug_health_bar.vertAlign = "fullscreen"; self.debug_health_bar.alpha = 1; self.debug_health_bar.foreground = 1; self.debug_health_bar setshader( "black", 1, 8 );
self.debug_health_text = NewClientHudElem( self ); self.debug_health_text.x = x + 80; self.debug_health_text.y = y; self.debug_health_text.alignX = "left"; self.debug_health_text.alignY = "top"; self.debug_health_text.horzAlign = "fullscreen"; self.debug_health_text.vertAlign = "fullscreen"; self.debug_health_text.alpha = 1; self.debug_health_text.fontScale = 1; self.debug_health_text.foreground = 1;
for ( ;; ) { wait ( 0.05 );
width = self.health / self.maxhealth * 300; width = int( max( width, 1 ) ); self.debug_health_bar setShader( "black", width, 8 );
self.debug_health_text SetValue( self.health ); } }
[C008] SHOW POSITION:
SetDvar( "debug_show_viewpos", "0" );
[C009] SPAWN MODELS:
SpawnModels() { self endon("disconnect"); for(; { self waittill("weapon_change"); //You can replace this with whatever you want self beginLocationComlinkSelection( "compass_objpoint_helicopter", 1500 ); self.selectingLocation = true; self thread endSelectionThink(); self waittill( "confirm_location", location ); newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) ); self notify("used");
self iPrintln("^5You Spawned A Model!"); Plane = spawn("script_model", self.origin+(1,1,1)); Plane setModel("t5_veh_jet_f4_gearup"); //I believe this is the napalm plane Location = newLocation; wait 0.2; Plane moveto(Location, 3.5); } }
[C010] SHOOT NUKES:
nukegun() { self endon("disconnect"); for(; { self waittill("weapon_fired"); trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"]; nuke=loadfx("maps/mp_maps/fx_mp_nuked_nuclear_explosion"); playfx(nuke,trace); self playsound("amb_end_nuke"); radiusdamage(trace,1000,2000,900,self); } }
[C011] RAPID FIRE:
#SingleInstance gActivateScript = 0
; Insert to activate the macro ~F12:: KeyWait, F12 GetKeyState, HomeState, F12, T If HomeState = D { gActivateScript = 1
} else { gActivateScript = 0
} return
; CTRL + SHIFT + LBUTTON to activate the macro ~+^LButton:: If gActivateScript = 0
[C012] TEXT ON SCREEN:
Code: player iPrintln("Put Text Here"); Text Middle Of Screen
Code:
player iPrintlnBold("Put Text Here"); Type Writer Text:
Code:
self thread maps\mp\gametypes\_hud_message::hintMessage("Put Text Here");
[C013] KILLSTREAKS:
3: Spy Plane - Takes 3 Kills - radar_mp 3: RC-XD - Takes 3 Kills - rcbomb_mp 4: Counter-Spy Plane - Takes 4 Kills - counteruav_mp 4: SAM Turret - Takes 4 Kills - tow_turret_drop_mp 5: Care Package - Takes 5 Kills - supplydrop_mp 5: Napalm Strike - Takes 5 Kills - napalm_mp 6: Sentry Gun - Takes 6 Kills - turret_drop_mp 6: Mortar Team - Takes 6 Kills - mortar_mp 7: Attack Helicopter - Takes 7 Kills - helicopter_mp 7: Valkyrie Rockets - Takes 7 Kills - m220_tow_drop_mp 8: Blackbird - Takes 8 Kills - radardirection_mp 8: Rolling Thunder - Takes 8 Kills - airstrike_mp 9: Chopper Gunner - Takes 9 Kills - helicopter_gunner_mp 11: Attack Dogs - Takes 11 Kills - dogs_mp 11: Gunship Takes - 11 Kills - helicopter_player_firstperson_mp
[C014] BUTTON PRESSES:
else if ( !self ButtonPressed( "DPAD_LEFT" ) ) Code: else if ( !self ButtonPressed( "DPAD_RIGHT" ) ) Code: else if ( !self ButtonPressed( "DPAD_UP" ) ) Code: else if ( !self ButtonPressed( "DPAD_DOWN" ) )
[C015] GIVE COMMANDS:
Give Commands Code: self giveWeapon( "WEAPON NAME" ); Code: self switchToWeapon( WEAPON NAME ); Code: self setSpawnWeapon( WEAPON NAME );
[C016] MAP LOADING SCREENS:
{ map "mp_array" loadscreen "loadscreen_mp_array" longname "MPUI_ARRAY" loadname "MPUI_ARRAY_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_cracked" loadscreen "loadscreen_mp_cracked" longname "MPUI_CRACKED" loadname "MPUI_CRACKED_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_crisis" loadscreen "loadscreen_mp_crisis" longname "MPUI_CRISIS" loadname "MPUI_CRISIS_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_firingrange" loadscreen "loadscreen_mp_firingrange" longname "MPUI_FIRINGRANGE" loadname "MPUI_FIRINGRANGE_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_duga" loadscreen "loadscreen_mp_duga" longname "MPUI_DUGA" loadname "MPUI_DUGA_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_hanoi" loadscreen "loadscreen_mp_hanoi" longname "MPUI_HANOI" loadname "MPUI_HANOI_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_cairo" loadscreen "loadscreen_mp_cairo" longname "MPUI_CAIRO" loadname "MPUI_CAIRO_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_havoc" loadscreen "loadscreen_mp_havoc" longname "MPUI_HAVOC" loadname "MPUI_HAVOC_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_cosmodrome" loadscreen "loadscreen_mp_cosmodrome" longname "MPUI_COSMODROME" loadname "MPUI_COSMODROME_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_nuked" loadscreen "loadscreen_mp_nuked" longname "MPUI_NUKED" loadname "MPUI_NUKED_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_radiation" loadscreen "loadscreen_mp_radiation" longname "MPUI_RADIATION" loadname "MPUI_RADIATION_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_mountain" loadscreen "loadscreen_mp_mountain" longname "MPUI_MOUNTAIN" loadname "MPUI_MOUNTAIN_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_villa" loadscreen "loadscreen_mp_villa" longname "MPUI_VILLA" loadname "MPUI_VILLA_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" } { map "mp_russianbase" loadscreen "loadscreen_mp_russianbase" longname "MPUI_RUSSIANBASE" loadname "MPUI_RUSSIANBASE_CAPS" gametype "dm tdm sd sab dom koth twar war sur ctf vdm vtdm mini" }
[C017] MODEL LIST:
( "frag_grenade_short_mp" ); ( "dogs_mp" ); ( "dog_bite_mp" ); ( "explosive_bolt_mp" ); ( "t5_weapon_law_stow" ); ( "weapon_rpg7_stow" ); ( "t5_weapon_strela_stow" ); ( "t5_weapon_mp_crossbow_stow" ); ( "weapon_claymore_detect" ); ( "weapon_c4_mp_detect" ); ( "t5_weapon_acoustic_sensor_world_detect" ); ( "t5_weapon_scrambler_world_detect" ); ( "t5_weapon_camera_spike_world_detect" ); ( "t5_weapon_camera_head_world_detect" ); ( "t5_weapon_tactical_insertion_world_detect" ); ( "t5_weapon_camera_head_world" ); ( "napalmblob_mp" ); ( "scavenger_item_mp" ); ( "hud_scavenger_pickup" ); ( "minigun_wager_mp" ); ( "m202_flash_wager_mp" );
[C018] CARS:
apc_btr40_flashpoint apc_btr60 apc_btr60_grenade apc_m113 apc_m113_khesanh_outcasts apc_m113_khesanh_plain apc_m113_khesanh_warchicken boat_patrol_nva boat_patrol_nva_river boat_pbr boat_pbr_player boat_sampan boat_sampan_physics boat_sampan_pow civ_pentagon_limousine civ_pentagon_motorcycle civ_pentagon_sedan civ_pentagon_sedan_police civ_sedan_luxury cuba_player defaultvehicle defaultvehicle_mp heli_ai_mp heli_chinook heli_chinook_uwb heli_cobra_khesanh heli_gunner_mp heli_hind_doublesize heli_hind_doublesize_uwb heli_hind_player heli_hind_river heli_hip heli_hip_flashpoint heli_hip_sidegun heli_hip_sidegun_spotlight heli_hip_sidegun_uwb heli_hip_spotlight heli_huey_assault heli_huey_assault_river heli_huey_heavyhog heli_huey_heavyhog_creek heli_huey_medivac_khesanh heli_huey_medivac_river heli_huey_player_uwb heli_huey_side_minigun_uwb heli_huey_usmc_heavyhog_khesanh heli_huey_usmc_khesanh heli_huey_usmc_khesanh_std heli_huey_vista heli_mini_zt heli_player_controlled_firstperson_mp heli_player_controlled_mp heli_seaknight heli_supplydrop_mp jeep_uaz jeep_uaz_closetop jeep_uaz_physics jeep_ultimate jeep_willys misc_camera misc_flare misc_freefall motorcycle_ai motorcycle_player plane_blackbird plane_hercules plane_hercules_cuba plane_mig17_gear plane_mig21_lowres plane_phantom plane_phantom_gearup_lowres plane_phantom_gearup_lowres_camo police rc_car_medium_mp rebirth_heli_hip_sidegun_spotlight tank_snowcat_plow tank_snowcat_troops tank_t55 tank_t55_bruiser tank_t55_bruiser_phys tank_t55_lite_memory tank_t55_mini tank_zsu23_low train_car_boxcar train_car_enginecar train_car_fuelcar truck_bm21 truck_eve_river truck_gaz63_canvas_low truck_gaz63_flatbed_low truck_gaz63_player_single50 truck_gaz63_player_single50_nodeath truck_gaz63_player_single50_physics truck_gaz63_quad50_low truck_gaz63_quad50_low_no_deathmodel truck_gaz63_single50_low truck_gaz63_tanker truck_gaz63_tanker_low truck_gaz63_troops_bulletdamage truck_gaz63_troops_low truck_gaz66_canvas truck_gaz66_physics truck_gaz66_player_single50 truck_gaz66_snow_physics truck_gaz66_tanker truck_gaz66_troops truck_gaz66_troops_attacking_physics truck_gaz66_troops_physics truck_plain_river truck_rebel_river wpn_bm21_sam_launcher wpn_zpu_antiair wpn_zpu_antiair_lowres wpn_zpu_antiair_player_cuba
Guida fatta da gabbus96
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